Proficiency

Every action that consumes labor points in ArcheAge is part of a proficiency. This includes everything from mining or construction to farming, cooking, and gear crafting. Some of the more advanced gear and other craftable items, and even some harvestable nodes, require a minimum level in a given proficiency. Proficiencies are raised by performing the related activity but in parallel the character gains experience too. That means one can raise the character level by proficiencies instead of combat if one choses to.

Last but not least using proficiencies causes a character to gain vocation points as well.

Labor Points
Labor points are the backbone of the crafting system in ArcheAge. Every "action" consumes labor points, from cutting down trees, to mining ore, to making cloth, and crafting gear. The amount of labor points consumed depends on the type of action and the level of that action within a category. For example, it takes more labor points to craft a level 40 piece of gear than it does to craft a level 10 piece of gear. Labor points regenerate at the rate of five labor points per five minutes, or in essence one labor point per minute.

Labor Potions
These can be consumed every 4 hours, as of the time of writing, this increases the limits of the labor system to allow more actions over the same time but has a cost associated. Labor potions are tradeable.

Skill Tiers/Levels
Proficiencies reach a new level/tier every 10.000 points. If the proficiency reaches the next 10.000 it is capped there until one chooses to unlock that proficiency for the next level/tier. There are currently five tiers possible: A character can only have 5 skills/proficiencies at Apprentice level and higher or more precisely: one can have a maximum of 2 skills at Master level, 1 additional skill at Expert level, 1 additional skill at Journeyman level and 1 additional skill at Apprentice (makes a total of 5 skills at Apprentice level or higher). But this rule can be overcome by an item available in the Marketplace which allows to have more skills at Apprentice level and higher.

Increasing a skill/proficiency causes you to need less Labor Points for the same action and might give you other benefits.

Vocation Points
Vocation points are like some currency for crafter that can be used with the merchants of the Blue Salt Brotherhood to buy special items.

Farming
Planting and harvesting vegetables, grains, root crops and other plants in farms or wilderness.

Fishing
Gathering skill. Salt and freshwater fishing, plus sport fishing for large fish

Gathering
Collecting herbs and fruits in the wilderness.

Husbandry
Care and feeding of domesticated livestock.

Larceny
Non-production skill. Gained by theft of unprotected crops or livestock from same-faction players AND as of Closed Beta for opening coinpurses from loot.

Logging
Maintaining and chopping down trees.

Mining
Collecting ore and gems from mining veins

Alchemy
Potions, gear enhancement stones (Lunastones), reagents for other crafting recipes, dyes.

Carpentry
Wooden weapons, furniture.

Commerce
Regional Specialty Goods creation or creation of general trade packs for Trade Runs, also gained by successful Auction House sales.

Composing
Gained by writing and saving sheet music for the Composition system. Increased skill level allows you to write longer compositions and play compositions without mistakes.

Construction
Completing construction steps on structures and ships.

Cooking
Make food and drinks that provide combat buffs and health/mana regeneration

Handicraft
Instruments, jewelry, fishing tools, miscellaneous home décor.

Leatherworking
Leather armor, refining pelts, other leather goods

Machining
Vehicles, ships, gliders, and associated small parts.

Masonry
Hereafter Stones, refining stone

Metalsmithing
Plate armor, refining ores to ingots.

Printing
Paper, music paper, books

Tailoring
Cloth armor, refining fabric.

Weaponry
Creation of metal weapons