Proficiency

Every action that consumes labor points in ArcheAge is part of a profession. This includes everything from mining or construction to farming, cooking, and gear crafting. Professions earn skill points with every action, up to a maximum of 50,000. Some of the more advanced gear and other craftable items, and even some harvestable nodes, require a minimum skill level in a given profession.

Labor Points
Labor points are the backbone of the crafting system in ArcheAge. Every "action" consumes labor points, from cutting down trees, to mining ore, to making cloth, and crafting gear. The amount of labor points consumed depends on the type of action and the level of that action within a category. For example, it takes more labor points to craft a level 40 piece of gear than it does to craft a level 10 piece of gear. Labor points regenerate at the rate of five labor points per five minutes, or in essence one labor point per minute.

Farming
Planting and harvesting fruits, vegetables, or grains and other plants in farms or wilderness.

Fishing
Gathering skill. Salt and freshwater fishing, plus sport fishing for large fish

Gathering
Collecting herbs and plants in the wilderness.

Husbandry
Care and feeding of domesticated livestock.

Larceny
Non-production skill. Gained by theft of unprotected crops or livestock from same-faction players.

Mining
Collecting ore and gems from mining veins

Logging
Maintaining and chopping down trees.

Alchemy
Potions, gear enhancement stones (Lunastones), reagents for other crafting recipes, dyes.

Carpentry
Wooden weapons, furniture.

Commerce
Regional Specialty Goods creation or creation of general trade packs for Trade Runs, also gained by successful Auction House sales.

Composing
Gained by writing and saving sheet music for the Composition system. Increased skill level allows you to write longer compositions and play compositions without mistakes.

Construction
Completing construction steps on structures and ships.

Cooking
Make food and drinks that provide combat buffs and health/mana regeneration

Handicraft
Instruments, jewelry, fishing tools, miscellaneous home décor.

Leatherworking
Leather armor, refining pelts, other leather goods

Machining
Vehicles, ships, gliders, and associated small parts.

Masonry
Hereafter Stones, refining stone

Metalsmithing
Plate armor, refining ores to ingots.

Printing
Paper, music paper, books

Tailoring
Cloth armor, refining fabric.

Weaponry
Creation of metal weapons